Valkyrie
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the ooc

Name: Rian.
Age: 21.
Email: moc.liamg|4091yawarac#moc.liamg|4091yawarac
AIM: caraway1914.
past experience: All my experience can be found between my journal and my wiki.
hold: hello_from_dis.
character journal: hammer of thor

the ic

Name: Hildr Thorsdotter.
Age/Birthdate: Technically, somewhere in her late 30s to early 40s, but as valkyrie are not human, and not so much born as simply are, it's difficult to determine her age. Hildr was created in the wake of Vietnam, when the Æsir decided maybe they should expand their valkyrie ranks to account for the increasing number of battle-related deaths. OH, FOR THE DAYS OF ONE-ON-ONE BATTLE. She's only been in the mortal plane about two years, however, so if you divide the two — we'll say she's 19. Technically.
Sexuality: Heterosexual! Not that any man is qualified to woo her.
Alias/Codename: THE VALKYRIE!! Come on, they've never been credited with being particularly creative.

Concept: Failing at the duties ordained to her by Odin and Freyja and lacking any proper viking teachers, Hildr is a young valkyrie sent to Neopolis for magical training. Accompanied by her guiding raven Eir and self-conscious steed Sigur, Hildr plans to show both mortals and her Æsir brethren ~just what she's made of~. If she can stop wanting to shove halberds through people's heads.

Faculty: Magic.
Year: Second.
Skills:
<blockquote>Strength. All valkyries, created by the Æsir, are endowed with a degree of superhuman strength. She isn't going to be performing Herculean feats or throwing forklifts through walls Hulk-style, but she can knock a full-grown man of average strength on his ass without much effort. That being said, she tends to use this innate strength (and subsequent fighting ability) less for heroics and more for getting into constant, inane fights.

Fighting ability. As mentioned above, Hildr is more naturally inclined to fighting prowess than the average bear. After all, her duty first and foremost is a shield-maiden. They serve mead, guide the dead, and fight a lot.

Slight inuvlnerability to magic. By no means is Hidr completely immune to any and all magic: strong magic users (and at her present neophyte stage, even moderate magic users) can harm her, but little magics, like tiny zaps or curses, tend to slide off like water off a duck's back. She is similarly immune to most healing magic, unfortunately, and has to recuperate like the rest of us.

Healing factor. Speaking of healing — Hildr is able to not so much heal minor wounds as deflect them, as if her skin were made of stronger stuff. Basic mortal weapons — knives, brass knuckles, swords — have less of an effect on her than they would on a normal human being: for example, if a man were to be stabbed in the gut, he would have some internal damage and need to go to the hospital. If Hildr were stabbed in the gut, it simply would not affect her as keenly — she would bleed and maybe need a stitch or two, but she'd be fine to continue her day. (This doesn't mean she's invulnerable to, say, a bomb, which will blow her up nearly as easily as it would some innocent bystander.) She also has to rely on her healing factor to deal with more severe wounds, since healing magic and human painkillers/drugs/etc. have very little effect on her. She's no Wolverine, but it's a handy trick.

Weaponry. Hildr's hand to hand abilities are pretty laughable, but her skill with a spear and a sword is top-notch. She has highly impressive long-range aim, and can handle a sword with the best of them. Unfortunately, she's confident enough in these that she tends to ignore any other fighting skills: get in close, where swords can't quite reach, and she's extremely susceptible. It should also be noted that all of Hildr's weaponry was blessed (or cursed, as it were) by Freyja before she entered the Academy, such that any time she uses it outside of a lesson to get in a fight or hurt someone, the wounds she causes will be inflicted back on her. If she stabs someone in the arm, suddenly she has a large stab wound in the same place. Considering her weaponry (and all Thor-blessed weaponry) is the only type that can easily wound her, this can and will become quite problematic.

Battle-knowledge. Slightly complicated, but Hildr is able to choose and foresee the outcomes of battles and wars. She cannot see all of them, only ones she physically monitors; but once she is there, she's awarded not only perfect clarity on who will be the victor, but who will live and die. In Neopolis, this is a pretty useless power — but it does mean she rarely loses a bet. Cheating, what?

Sigur and Eir. Not exactly skills, per se, but Hildr's Thor-blessed horse and raven (Sigur and Eir respectively) aren't exactly the kind you find in a pet shop. Sigur, a large white stallion, is hands above some of the biggest mortal horses, and has wings. In Valhalla, this is pretty normal, but among the humans' steeds, he is…large. Very large. And extremely self-conscious. Sigur spends most of his time preening and shying away from that Justice pony (it isn't Sigur's fault his mane isn't that shiny, okay), whinnying in paranoia when anyone but Hildr comes to clean/feed/shod him, and periodically escaping the stables to fly up to Hildr's window and whine about Returning To The Homelands. He is easily placated by sugar cubes, apples, and Mountain Dew — and more importantly, he is the only method by which Hildr can fly. She has no innate flight of her own, but get her on Sigur, and she can soar with the best of them. Eir is an overlarge black raven attracted to shiny things and dead things (not together, though that would be a bonus), who spends most of his time scolding Hildr in a series of squawks about Her Education and Proving Herself to the Gods. Unlike Sigur, he provides no real extra abilities besides guidance (and, eventually, will be the one to guide Hildr to the dead warriors she must escort to Asgard) and the occasional lol when chased by a certain pair of goblins. Or large cats. Or a bear. He also speaks Old Norse, which is totally useful.</blockquote>

Alliance: BY THE HAMMER OF THOR, THE BAND OF HEROIC HEROES!!! Valkyrie are charged with guiding fallen heroes to the hall of Valhalla; it's only appropriate Hildr aligned herself with the group that has 'heroes' in its title. Granted, she has no idea what these designations really mean, but the BHH and ELE are constantly BATTLING. This pleases her.

Personality: Ask anyone, and they will tell you that Hildr is loud. Very loud. And forceful. These are all true. Hildr was raised — if it can be called raised, suddenly being, getting called to battlefields every twenty minutes, and constantly being compared to her shiny operatic predecessor, Brunhilde — in a place where "virtuosity" was defined as battle valor, strength, pride, and superiority. Humility, unaffected kindness, and caring for her fellow man were not the things she was taught. After all, the Æsir prided themselves on their battle strength and ability to best whatever came their way; they honored heroes of war far more than philanthropists and ascetics; there were even rumors their origins were tied in with Troy, that their skill and valor had been so great, they were deified by the northern pagans. In short, Hildr was not raised to be nice. She is forceful, loud, strong, and will never back down from a challenge. Her emotions run strong, and are far more controlling than her logic — yes, she will be that shrill harpy shrieking down the hall.

That isn't to say she's cruel. She can be, certainly, as anyone with strong emotions can be; but until she's been wronged first (or perceives she's been wronged), Hildr is never intentionally mean. While she often comes off as brusque and too straightforward for polite society — which is true; Hildr and her valkyrie kin were never adept at subtlety and diplomatic nuance — she rarely intends to be cruel. Her honesty can be too blunt, and her attempts at understanding human females often leave people in tears, but it's never intentional. Just don't ask her if your leotard makes you look fat; valkyries aren't the best at sugar-coating.

While she retains much of her hard-assed valkyrie nature, the last year spent among humans has softed Hildr's edges. Somewhat. She is more apt to laugh than she used to, and vastly enjoys any sort of adventure or thrill-seeking fun — she's that girl out on the field playing tackle football, or having a good laugh when she punches someone so hard in training they double up in tears. It's funny! Maybe not the kind of funny most people approve of, but there you have it. She isn't quite aware of her schadenfreude; she just knows weakness is hilarious. As is coarse, immature humor (bring on the fart jokes!). And the Family Guy! Who doesn't love the Family Guy, really. Unfortunately, while she's more susceptible to lulz than she was on first leaving Valhalla, she is also much more susceptible to violent female mood swings: as soon as Hildr is upset to the point she can't hit something to feel better, she'll be throwing herself into beds and pillows, sobbing hysterically (literally, hysterically; it's difficult for bystanders not to find the 6-foot-2 Amazonian woman uttering bass wails of grief into a fluffy pillow, funny), only consolable by ice cream and reruns of Meg Ryan films. For better or worse, Hildr has learned much of her "human" behavior from pop culture — movies, television, gossip magazines, soap operas — and tends to come off very stilted and unrealistic because of it. ONTD is not merely an amusing Website on The Internet; it's research.

She does have her good points, mostly on the battlefield. Hildr is very tactically minded, and while her tactics often involve barrelling in headlong, she is much better equipped to handle a situation if she can look at it as an enemy to conquer, or a problem to solve. Living with humans is approached as an ongoing rubix cube of complicated problems to work through. Granted, she doesn't understand why most of them can't be solved with a quick fistfight, but that's humans for you.

It goes without saying, really, that most things humans take for granted go right over her head. They don't have the computers in Valhalla, or the Google; except for the upper level Æsir, who keep an eye on things (and the more recently deceased heroes), no one even knows what a telephone or a radio is. In fact, Hildr's first attempt at using a telephone involved shouting into the earpiece for twenty minutes before she bashed it into the wall in rage. She is alternately bewildered and fascinated by human contrivances, and if not adequately distracted, would happily spend days at a time channel-surfing or staring avidly at a computer screen while her brain slowly eroded to a fine mush. At the same time, flying horses and hand-to-hand combat to solve problems aren't the norm on Earth, and she sorely misses some of the normative elements of her home. Like most immigrants to Neopolis, she can get pretty (comically) morose over Valhalla, and it's not unusual to hear her bursting into Old Norse odes to dead warriors or the Æsir when particularly unhappy.

History:
Hildr was "born" approximately 40 years ago in Asgard, if it could be called being born at all. Along with about 300 other valkyries, Hildr simply came into existence, aware of herself, of what her duties as a valkyrie were, and of the heroes dying in battle on Earth. She was part of a batch of valkyries created in the wake of the Vietnam War and the Cold War era: after WWII, there had been an absurd amount of heroic deaths, and the small number of valkyries who had always been in charge of guiding heroes when warfare was a close-encounters affair, couldn't handle it. The Æsir weren't about to let heroes go unsung, as it were, and it wasn't too much difficulty to spew out a few hundred flying death-maidens — such was the elegant and beautiful story of Hildr's birth.

Like all the shield-maidens, Hildr spent her days feeding and watering the deceased heroes at Valhalla, while the older einherjar and the Æsir planned the appropriate battle tactics for Ragnarok. It was a pretty peaceful existence, only interrupted when a battle began somewhere and valkyries were sent down to monitor the outcome — which, really, was not an infrequent interruption. But Hildr loved it! The rage and ferocity of battle, men fighting each other for supremacy, the occasional bouts of heroism; she would have loved it a lot more if she was any good at the whole selection process. Traditionally, two or three valkyrie were sent down (or more, for greater battles, ty WWII), would watch the battle, and somewhere midway decide side A or B would be the ultimate victor, then wait until the heroes showed themselves to guide them to Asgard. When Hildr was thrown in the mix, things got a little skewed. Valkyries were given, for the most part, a fair amount of rein when it came to choosing battle victors; Hildr, after two rather drastic accidents (about half the loss of Coalition-life in the Persian Gulf War due to friendly fire was her bad), had to be given explicit instructions for winners and losers. Valkyries were not supposed to participate on the battlefield; Hildr could often be found defending would-be heroes before they could commit their heroic acts, or jumping in when the weak-but-honorable were in danger. This was a bad thing. Odin and Freyja were not happy.

Hildr was pulled off of active duty for a few years, relegated to strict mead-patrol and helping the chef Andhrímnir slaughter/monitor the great beast Sæhrímnir and the goat Heiðrún, from whom the einherjar would receive their meat and mead. Much of this time was spent punching walls, idly poking at Sæhrímnir with her spear, and whining long and loudly to Andhrímnir about the Injustice (capital I) of it all. Day in and day out, Andhrímnir heard all of Hildr's complaints, her woes over being a failkyrie, how she hated being constantly compared to Brunhild, etc. He attempted to guide her, at first, to steer her towards a more mature path that would be receptive towards Freyja's and the older valkyrie's teachings; but after a year or two (or five; who knows up there) of constant whinging, having to rescue her from Sæhrímnir's jaws, her nearly breaking his god-blessed cauldron by trying to cook things herself, and Hildr getting drunk on mead one too many times, Andhrímnir had had enough. He appealed to the elder gods to place her with someone else, or to get her some real teachings on how to be a valkyrie — anything to get her out of his kitchens.

Freyja and Odin acquiesced — but they knew of the modern world, and they knew there were no more true warriors with whom Hildr could be saddled. The vikings were long dead, and while mortals seemed far more receptive to the "supernatural" than they had been for centuries, sending Hildr down just for acceptance and no training would be pretty pointless. It was true that some of the older valkyries, tiring of their life of mead and war, and retired to the mortal plane — sometimes for love, sometimes just for escape — but there were few willing to take in a wayward valkyrie-in-training. After all, many of them had purposefully left Valhalla to get away from valkyries; Freyja or no Freyja, they didn't want to get mixed up in those shenanigans.

Eventually, a younger valkyrie by name of Skuld agreed to take Hildr on. Skuld was idealistic, compassionate, battle-hardened but still excitable by most elements of Earth. She lived in a city called Neopolis, where not only the magic-users they were used to, but "superheroes" and strange science types, all congregated in a sort of superhuman community. The atmosphere would be perfectly receptive to a Nordic demigod, and more importantly, there were schools that specialized in training the youth to hone their powers. Skuld had never been in one, but the city seemed to run smoothly enough, and that charming Mayor Marvelous seemed to know what he was doing. The Æsir deliberated, but ultimately agreed to send Hildr down under Skuld's guardianship. She was enrolled in Olympia directly —

— where she caused an infinite amount of havoc. Hildr had more than a little trouble adjusting to human life; and even when she'd managed to rein in her impulse to punch her problems in the eye, her general demeanor and lack of empathy left her somewhat stripped of any sort of emotional connection. Classes were difficult, and forced her to think in a way she wasn't used to. Publicity efforts? Minimizing property damage? Saving kittens from trees? What was this tom-foolery?

It took some time, but by the end of the academic year, she had at least managed some degree of assimilation. Sure, she was still doing hideously in her classes, and the road to death-maidendom seemed long and endless — but she was no longer threatening to shove her halberd through people's throats, or invoking the power of Thor at every slight. Freyja and Skuld were optimistic — until the trade schools dissolved and a new Academy was set to open up in their place. With Hildr's track record of fighting Evil (or whoever), being in a school that openly accepted evil-aligned students seemed to be asking for trouble. But as she proved little more capable than she had been of choosing appropriate battle victors without sacrificing several hundred innocents in the process — well. There weren't really a whole lot of options. Hildr was enrolled in second year with her horse and her raven; her alarmingly large assortment of weaponry was charmed to attack her back should she use it against orders. It's been a few weeks since the start of term, and she is still insisting on using a magic journal instead of a computer (The Internet is a strange and foreign thing), but she's adjusting. Mostly.

Played-By: Bryce Dallas Howard.

fun questions!

Aspirations: TO BE A VALKYRIE, OF COURSE. She would also sort of like to be the one to guide Mayor Marvelous to Valhalla, morbid as that is. OR HIS WIFE!! Man, are they heroic.
What would be the title of the comic book starring your character? Well, she would have liked VALKYRIE!, but since that now has Tom Cruise associations and the Google has duly informed her this is a Bad Thing, Valmeyjar would be more appropriate. It would involve lulzy adaptations of the Æsir, full on Zazu/Simba-esque conversations with Eir, and Sigur constantly falling in love with war-mares they meet on the battlefield.

Have you read over all the gamefiles? Is your application complete? Great! Send it over to moc.liamg|ymedacasilopoen#moc.liamg|ymedacasilopoen!

NOTES

Bryce Dallas Howard
spidey3set_052906_002.png spidey3set_052806_054.png onset05282006-002.png elle-082006-02.png jw003.png
http://musicaal.insanejournal.com/25163.html#cutid1 , http://soconvinced.insanejournal.com/16990.html , http://startingseeker.insanejournal.com/13885.html , http://delineate.insanejournal.com/5249.html#cutid1
OR

  • BY THE HAMMER OF THOR!!
  • Hildr? HILDR THORSDOTTER. No, idk.
  • idek how she would ~come to be~. I don't want her to just be a descendant of Brunhilde (though that would logically work, with her viking spawn), but a thousans-of-years-old valkyrie isn't viable either. Maybe they just get spewed out periodically? There is always war, so there are always valkyries to ~guide~ warriors who have died a good death. Valkyrie-girl is probably still young and new, and something of a fail. She likely keeps choosing the wrong people to bring up to Valhalla — still hearty warriors, but not exactly who Odin wants as victors. Likely also has difficulty sympathizing with the physically weak — the victims, the bystanders; and while the valkyries are made to favor and guide warriors, they are also mead-bearers and women, and should have something of a soft spot. She'd rather just watch everyone fight, tbqh. Very possibly starts placing bets on fights/battles/etc. at Neopolis, which…is technically cheating, as she knows who will win. At Neopolis to learn how to be, basically, a completely partisaned magic-user. And also to network. Not all valkyries are cut out for valkyrieing, okay. Her aunt Skuld, for instance, sells real estate on Oahu.
  • Loud, emotive, has trouble controlling her emotions. Ferocity is valued in Asgard, even among the mead-bearers. She doesn't understand why people don't fight more here, and why fistfighting among ladies is such a bad thing. When did women become these sad little wilting violets?
  • Has been in Neopolis just over a year. When she started failing at this whole selecting-the-dead thing, Freyja sent her, with a human guardian, to train. There weren't really any vikings anymore to take her under their wing, or any heroic heroes (a la Sigurd) who could marry her into becoming Sasha Fierce, so — Neopolis it was. Went to a freshman year of trade school before they were dissolved; is in second year now, though she acts like she's 102.
  • In human years, is about 40 or so. Valkyries, being generally immortal, are born and age differently; she didn't come out of the womb like a baby, but simply was. While she can handle certain valkyrie duties — pouring mead and tending to the fallen heroes/mooning over dead warriors, mostly — her major one, selecting battle victors and guiding the dead to Valhalla, is where she fails. She tends to choose underdogs who really shouldn't win, and who let the victory go to their heads, ultimately falling to their pride later, or pigheaded twats without the generally redeeming honor and battle valor that Valhalla requires of its heroes. The older valkyries are constantly cleaning up her messes. Those random stories you hear about arrogant punks riding a gravy train straight into a bus? Or people dying in really horrifically embarrassing ways in battle? That's usually her fault. Personal best included getting distracted by Sigur while evaluating the situation of a terrorist assembling a bomb in Iraq (by her initial accounts, he was to be stopped by a British soldier, who would leap on him just as the bomb went off, saving innocent bystanders), and the bomb going off preemptively, taking the bomber's fingers, nethers, and one foot with it, but leaving him alive. 8| Her timing is completely off: she has a bad habit of appearing before the fighters are really dead, freaking out, popping back out, and then back in to see if it's time. Her death-radar is all wrong. She is immortal, and while it is extremely difficult to wound her with human implements (without her consent), and she heals a little faster than the average bear, she does not have a "healing factor," or any sort of invulnerability. There are some protective spells on her by Freyja and Odin so she doesn't do something stupid like look too closely at a boat propeller or decide to take on a shark, but that isn't in her control. She has a certain degree of invulnerability to magic just by being an immortal being, but she's hardly immune, and any of the stronger active magic users could hurt her. Also, she is able to manifest mead for people who win things. Nothing else, just mead.
  • Powers: the standard valkyrie abilities — choosing the battle victor, guiding the heroic dead, being the best damn waitresses this side of Asgard, and general fighting prowess — as well as killer aim (lol) with her spear/halberd, and something of super strength. She's nowhere near the level of capes with super strength, or even of some of the stronger gothic beasts, but she can easily knock a full-grown man flat on his ass. This is probably because she's easily over six feet tall, muscled, and spends her free time getting into fights. Yeah.
  • Not necessarily mean or cruel as much as she has a different perception of virtuosity. Kindness, humility, and friendship are all well and good to her, if you're into that kind of thing, but true heroism lies in one's honor in battle, one's pride, and one's skill. She does not suffer fools or liars (though schemers are perfectly fine by her, as long as they're competent at it), and people into peace and love earn her scorn, if not her outright disgust. Those idiots would die within half a second on the battle field, whatever their ~magical abilities~ are. …Consequently, most of the Neopolitan population makes her cringe, since, as teenagers, they are understandably more concerned with making out/having fun/being teenagers than heroism in battle. She will likely constantly badger blatant BHHers and ELEers to Show Their Colors! Fight! Win! Etc.! Probably bothers Johnny Justice a lot. He's the representative of the BHH in the Academy, right? Shouldn't he be fighting and winning every battle presented to him? Not just dating and making treaties. LAME.
  • Just imagine putting an 18th-century samurai into the body of a 6-foot platinum blonde with a mean sneer, and…you've pretty much got her. There's no speeches about filial duty to her lord or cherry blossoms or katanas, but good LORD can you expect monologuing about Honor and Duty and War, etc.
  • Fights a lot. Unsurprisingly. "Wanna fight about it?" is a more modern version of her creed, and she will happily fight anyone who asks. If she has one good quality, it's that she's a gracious loser, and will happily concede to a victor in battle (if not to anyone else) — although she might follow them around for a while after, loudly singing their praises, offering them obscene amounts of mead randomly appearing outside their window on her horse saying things like "BEHOLD! NEOPOLIS HAS HERSELF A NEW VICTOR IN BATTLE!!!"
  • Uses a lot of capital letters and exclamation points. She missed the memo where that is obnoxious. Doesn't know what italics are, only that sometimes people's text gets all slanted, but would love to learn!!
  • Wears her armor All The Time. YOU NEVER KNOW WHEN BATTLE WILL ARISE!!!
  • Loves Lord of the Rings. Do not even tell her it's overrated, or a past fad. Those were TRUE WARRIORS, balancing DUTY and HONOR with their CALL TO BATTLE. Owns all possible editions of the book, but totally missed the boat on the movies. Likely doesn't even know they exist, as she only came down to earth years after their inception.
  • Secretly wants to be the one to guide Mayor Marvelous to Valhalla. If anyone is Neopolis has the right to a seat in the great hall, SURELY it's him. HOW COOL WOULD THAT BE.
  • Is probably obsessed with the most unlikely American/human things. Like butter, and potato chips, and soap operas. Would like soaps more if people just fought out their problems, though. "Why does Michael simply not run Eric through with his spear, and take Delilah as his bride? That is how it should be done, none of this 'we are truly siblings and I have the cancer' haberdashery. 8||||"
  • Due to her time on Earth, has a curious mix of fierce shield-maiden and whinging American teenager. Most of the time she is tough, loud, and takes no bullshit — but get her in a bad mood, and she'll be throwing herself onto beds, burying her face in a pillow, and pining loudly or ice cream
  • Adds 'the' in front of things, like an old man. "I have looked up Twilight on the Google, and I do not understand the appeal. Is there much bloodshed???"
  • Has a flying horse named Sigur. He's white and obnoxiously large, dwarfing most average mares. Easily placated by sugar cubes, ripe apples, and mountain dew. Doesn't fly much here: while a flying stallion escorting the dead is not so strange in Asgard, it's not the easiest sight to swallow in Neopolis — and let's be honest, Sigur is embarrassed. He's more of a failhorse than anything, and while he doesn't shy from battle, gets really nervous around some of the nastier-looking gothics. Tends to preen, like a bird, and it's not unfrequent to find Eir chattering at him while Sigur trots around uncomfortably. He has some self-confidence issues. If he were female, he would probably be worried about looking fat.
  • Will very likely get in trouble at some point for stabbing someone in the arm with a halberd.
  • Has an extensive long-range weaponry collection, and several swords. She adamantly refused to attend the Academy without them, but Freyja and her guardian have them adequately charmed to ensure Hildr won't decide to see to the outcome of a battle herself: every wound she inflicts on someone else with a weapon, she also inflicts on herself. They hoped it would force Hildr to pay more attention to her studies (especially when she gave up schooling for two weeks to go hunting someone who had insulted her in her freshman year) instead of running off to spear people. Still carries around a short spear everywhere though. IT'S BEEN BLUNTED. ;__;
  • Has a raven named Eir, who periodically shows up to incomprehensibly predict battle-related things, which usually have nothing to do with Neopolis. He acts mostly as a familiar, and when she is done with her training, will be the one to guide her to the heroes she is to take to Asgard. At the moment, though, he mostly just comes begging for food and pecking at people with pretty hair. Also sometimes stealing shiny things and attacking the gothics. Like Sigur and Hildr herself, Eir is slightly bigger than most mortal ravens, and highly intelligent. Though he speaks entirely in squawks, Hildr seems to understand what he's saying — and most often, seems to get scolded by him for one thing or another. If someone were to walk in on them talking, it would be a lot of Eir squawking and giving her reproachful raven-looks, while Hildr whined about Stupid Mortals and their Incapacity to Understand Honor.
  • BY THE HAMMER OF THOR! BY ODIN'S GLORIOUS SPEAR! BY THE FIELDS OF FREYJA! BY ODIN'S RAVENS! SIGURD'S CELESTIAL SPEAR! etc.
  • FOR KEYSMASH TIMES: Åå , Ææ , Øø
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